- 1. In Real-Time Strategy games, notably Age of Empires, a type of game map that uses impassable terrain (usually forest) to prevent players from [rushing] or coming into contact until the intervening terrain is cleared. Such maps teach bad RTS gaming habits to new players, as they prevent the development of rapid-response early game skills and encourage reckless [booming]. > There's so many Michi maps on the AOE servers these days that you can't have a decent game any more! Source: ecdict
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Michis
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